Welcome to my portfolio!

Scroll down to view my projects:

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Legacy of Defiance
(Work In Progress)

  • A small Open World RPG with combat and exploration mechanics                                 

  • Will feature playable non-linear quests         

  • Set in an original Science Fantasy Setting

 

Open World Level Design | Gameplay Scripting (Unreal Blueprints)

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The Witcher 2 Level:
Road to Mahakam

  • A non-linear level and quest set in Andrzej Sapkowski's world of The Witcher.

  • Built with CDProjektRed's RedKit modding tool for The Witcher 2: Assassins of Kings.

Level Design | Quest Design | Scripting (RedKit)

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Glorantha: The Errinoru Jungle

Level Design | Quest Design | Scripting (Unreal Blueprints)

  • A level design blockout built in Unreal Engine 4, featuring a non-linear quest.

  • Set in Greg Stafford's fantasy world Glorantha, as used in RuneQuest.

  • Challenged myself to build this level in 2 weeks

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Professional Team Project:
Al-Andalus

My Role: Game Design and Scripting (Unity C#)

  • Prototype educational strategy game about managing a progressive civilisation in the 9th and 10th century.

  • Team project created in Unity for a client as part of my 3rd year of university.

  • Team size: 8

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Boosted Rooster

Game Design | Level Design | Scripting (Unity C#)

  • Arcade Flying game for Android Phones and PC with multiple levels.

  • Based on Project Boost from GameDev.TV's Unity 3D online course, modified with my own new mechanics.

  • Used analytics during playtesting to optimise level difficulty.

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Dragon Age: Escape from Tevinter

Level Design | Quest Design | Scripting (Unreal Blueprints)

  • A level design blockout built in Unreal Engine 4, featuring a non-linear quest.

  • Based on Bioware's Dragon Age games.

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Uncharted Inspired Traversal Section

Level Design | Scripting (Unreal Blueprints)

  • A linear traversal section built in Unreal Engine 4

  • Based on Naughty Dog's Uncharted games.

  • Designed and implemented in 2 weeks as part of a challenge for the Level Design Lobby discord community.

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Mass Effect Inspired Combat Section

Level Design | Scripting (Unreal Blueprints)

  • A linear combat section built in Unreal Engine 4

  • Based on Bioware's Mass Effect games.

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