
Welcome to my portfolio!

Scroll down to view my projects:


Legacy of Defiance
(Work In Progress)
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A small Open World RPG with combat and exploration mechanics
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Will feature playable non-linear quests
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Set in an original Science Fantasy Setting

Open World Level Design | Gameplay Scripting (Unreal Blueprints)


The Witcher 2 Level:
Road to Mahakam
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A non-linear level and quest set in Andrzej Sapkowski's world of The Witcher.
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Built with CDProjektRed's RedKit modding tool for The Witcher 2: Assassins of Kings.

Level Design | Quest Design | Scripting (RedKit)



Glorantha: The Errinoru Jungle
Level Design | Quest Design | Scripting (Unreal Blueprints)
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A level design blockout built in Unreal Engine 4, featuring a non-linear quest.
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Set in Greg Stafford's fantasy world Glorantha, as used in RuneQuest.
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Challenged myself to build this level in 2 weeks




Professional Team Project:
Al-Andalus
My Role: Game Design and Scripting (Unity C#)
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Prototype educational strategy game about managing a progressive civilisation in the 9th and 10th century.
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Team project created in Unity for a client as part of my 3rd year of university.
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Team size: 8




Boosted Rooster
Game Design | Level Design | Scripting (Unity C#)
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Arcade Flying game for Android Phones and PC with multiple levels.
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Based on Project Boost from GameDev.TV's Unity 3D online course, modified with my own new mechanics.
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Used analytics during playtesting to optimise level difficulty.




Dragon Age: Escape from Tevinter
Level Design | Quest Design | Scripting (Unreal Blueprints)
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A level design blockout built in Unreal Engine 4, featuring a non-linear quest.
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Based on Bioware's Dragon Age games.




Uncharted Inspired Traversal Section
Level Design | Scripting (Unreal Blueprints)
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A linear traversal section built in Unreal Engine 4
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Based on Naughty Dog's Uncharted games.
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Designed and implemented in 2 weeks as part of a challenge for the Level Design Lobby discord community.




Mass Effect Inspired Combat Section
Level Design | Scripting (Unreal Blueprints)
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A linear combat section built in Unreal Engine 4
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Based on Bioware's Mass Effect games.


