Level Design Projects:

Showreel (November 2020):

Background music is me playing the mass effect theme on piano :)

Projects:

Click On The Images For More Information!

Glorantha: The Errinoru Jungle

The Witcher:

Road to Mahakam

Level Design, Quest Design, Scripting, Art Asset Implementation

Level Design, Quest Design,

Blockmesh, Scripting

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UNIVERSITY PROJECT, March-May 2021

A non-linear level with multiple objectives set in Andrzej Sapkowski's world of The Witcher, built in

CDProjectRed's RedKit modding tool for The Witcher 2: Assassins of KingswdA

PERSONAL PROJECT, November 2020:

An Open Hub level featuring a Non-Linear Quest,

set in Greg Stafford's fantasy world Glorantha, as used in RuneQuest

Dragon Age: Escape from Tevinter

Level Design, Quest Design, Blockmesh, Level Scripting

Uncharted Traversal Level

Level Design, Blockmesh, Scripting

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PERSONAL PROJECT, July-August 2020:

An Open Hub Level featuring a Non-Linear Quest based on Bioware's Dragon Age series

PERSONAL PROJECT, June 2020:

A linear traversal Level based on Naughty Dog's Uncharted Series

Penguin Game

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Level Design, Gameplay Design, Blockmesh, Asset Placement, Scripting,

PERSONAL PROJECT, May 2020:

A linear combat level based on Bioware's Mass Effect Series

UNIVERSITY PROJECT, October-November 2019:

A level for an original game concept. Created for university module "Level Design and Scriptng", Grade: A+

Mass Effect Combat Level

Level Design, Blockmesh, Scripting

More Projects Coming Soon!

 
 

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