Arcade Flying game for Android Phones and PC, first created as a personal project, further developed as part of a university project.
Software: Unity (C#)
Skills: Game/Level Design
Data Collection and Analysis
Throughout the project's development, I performed playtests and surveys to obtain qualitative and quantitative data, while also gathering gameplay data via telemetry, to be analysed when making design decisions to improve the game. (The final, released game does not collect any data)
The game is based on Project Boost from the gamedev.tv unity 3D online course, which I used as the foundation for the game's design before applying my own unique spin to the concept. I significantly changed the gameplay by adding a mechanic which causes the player character to change size, allowing for many interesting situations.