Boosted Rooster
Arcade Flying game, first created as a personal project, I am developing it further for my Analytics and Data Driven Game Design university project. Estimated Completion: January 2021
Gameplay Trailer:
Software: Unity (C#)
Skills: Game/Level Design
Game Programming
Data Collection and Analysis
I am performing playtests and surveys to obtain qualitative and quantitative data, while also gathering gameplay data via telemetry, to be analysed when making design decisions to improve the game.
The game is based on Project Boost from the gamedev.tv unity 3D online course.