Week 4 (19/10/2020)
This week I came up with additional features for my project and a game idea to provide context to the mechanic.
Setting: A space station which is quickly falling apart. The player must navigate their way to an escape shuttle.
A device which can be used to manipulate objects in multiple ways:
- Grabbing and Throwing objects (like the gravity gun from the Half Life Games.)
- Altering the size of objects
- Destroying Objects: Changing an object's size charges up a progress bar. When the bar is full, the blaster can fire an explosive wave, destroying objects in it's path. This causes the progress bar to reset.
The 3 mechanics will be used in combination to traverse the space station and solve puzzles.
For next week I plan to implement a prototype of the the grab and throw mechanic into Unity. If I have time, I will implement the object destruction. (I already made the size mechanic, see week 2 blog).
Valve (1998 - present) Half-Life [Video game series]. Valve.