Week 9 (23/11/2020)
This week I continued to work on the test level. I also implemented an ammo dispenser.
The video below shows the first room of the game, which contains a simple puzzle designed to introduce the player to some of the main mechanics. I also implemented an ammo dispenser.
Door sound effect source:
Next I will add another room which introduces more of the mechanics. I will also provide tutorial texts, so that the player knows what they are doing.
I also implemented a temporary solution to my problem from last week's blog, where the cube could clip through walls while being grabbed. I made it so that the cube drops when overlapping any object under the tag "Wall":